Both
If your mod comes in two totally separate versions, one for Macs and one for Windows, do not upload them both in one zipped file. Upload them separately, and choose "macOS" for the one and "Windows" for the other. If you have produced a tightly integrated package that can install for macOS or Windows using the same data files (even if there are two installers), then there's no need to artificially split them up for the Mod Depot; use this Platform term in that case.
Mukade's Wonderful Battle Arena
A scenario for Rooftops.
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- 2742 reads
Power New Ending
A scenario for ACC (interior).
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- 2803 reads
Atrium Firefight
A scenario for TCTF Regional HQ.
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- 2810 reads
Exile, part 2
A scenario for manplant; continued from part 1.
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- 2658 reads
Family Feud Saga
Various scenarios for EnvWarehouse.
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- 2600 reads
Droid Arena
A scenario for EnvWarehouse.
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- 2672 reads
Exile, part 1
A scenario for EnvWarehouse.
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- 2897 reads
Mirage
Mirage Project by Molten Thinker.
http://oni.moltenstudios.com/downloads/index.php
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Note from s10k: I've converted the Mirage project by Oni Master to an Anniversary Edition package.
To play it, load savepoint 4 of Syndicate Mountain Compound (Chapter 14).
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- 2951 reads
Aftermath III
[Aftermath III] Readme
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1) Introduction/About the Script
Alright. About this script.
Aftermath III has nothing to do with the first 2 Aftermaths. All three has Muro returning for a battle with you again, but each fight is different from the other scripts. Take it that each script takes place in an alternate universe (I believe the "Multiverse" theory.)
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- 3508 reads
Aftermath II
Welcome to my Oni: Aftermath II script
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About the Script:
Even though the script is called Aftermath II, it is NOT a sequel to any script. In fact, Aftermath and Aftermath II are set in the same level, the Airport Assault level.
This script covers on Muro escaping from Konoko after he was badly injured in the Syndicate Mountain Compound and travels to the Airport once again.
Kill all his remaining troops and face him for a final showdown!
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- 2919 reads